Players who buy Power will see that stat build into a percentage of all their outgoing damage, regardless of whether the damage comes from their basic attacks or their abilities. The concept of “Physical” and “Energy” Heroes has been removed and all players will now equip cards with a unified “Power” stat to increase their basic attacks and abilities. This change carries over to armor and penetration, where Basic Armor will help defend against sustained primary attacks and Ability Armor will help defend against incoming spells. This is an important change that lets us get a much better handle on how ability-focused Heroes scale in relation to attacking Heroes. Primary attacks will now deal “Basic” damage, while any activatable power will now deal “Ability” damage. In the Monolith update, we’ve also reworked damage types to allow you to better itemize armor against incoming damage. We think the smaller map with defined spaces and increased movement speeds will help us achieve our goals. We also want our lanes to be more dynamic, awesome places filled with drama, conflict, big plays, and skilled saves. This layout, shown below, allows us to create clearer roles for Heroes and defines places for those Heroes. While Legacy is symmetrical, the new map is asymmetrical. It’s about 30 percent smaller than the current map, which we now call “Legacy.” We’ve created an entirely new map called Monolith that will become the primary competitive experience for Paragon. Once mastered, the new, faster move speeds will prove easier for players to understand in terms of which engagement ranges are safe and which are likely to land them with a free timeout. We’ve removed Travel Mode in favor of that increased base movement speed. We feel this direction will help Paragon truly achieve the goal we’ve always had: The MOBA that puts you in the action. Specifically, we’re talking about faster movement speed, ability and attack execution speed, and overall game lethality. ![]() See all of the Monolith update in action for the first time below.įor Monolith, we want to more solidly deliver on the promise of what we felt Paragon should be.
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